
Video game developer · United States · Active
Bungie
Founded in May 1991
- 18
- games developed
- 4
- games published
- 0
- in development
- 826
- employees
History of Bungie
Bungie started in Chicago in May 1991, when University of Chicago student Alex Seropian founded Bungie Software Products Corporation to publish Operation: Desert Storm. He had already released Gnop! for free, which the studio counts as its first game. In an artificial intelligence class he met programmer Jason Jones, and together they released Minotaur: The Labyrinths of Crete (1992); both are regarded as co-founders. They made games for the Macintosh and assembled the boxes by hand in Seropian's apartment.
Its first commercial success was Pathways into Darkness (1993), a first-person shooter. Marathon (1994) followed, then Marathon 2: Durandal (1995), which was also ported to Windows 95, and Marathon Infinity. Bungie then changed genre with the strategy game Myth: The Fallen Lords (1997), its first simultaneous Mac and Windows release. That year it opened Bungie West in San Jose, California, which made Oni (2001). In 1999 it unveiled Halo: Combat Evolved at Macworld Expo.
Microsoft announced it had bought Bungie on 19 June 2000, and Halo became a first-person shooter exclusive to Xbox, while the rights to Myth and Oni went to Take-Two Interactive. Halo (2001) became the console's flagship series, followed by Halo 2 (2004) and Halo 3 (2007). In October 2007 Bungie split from Microsoft and became independent again, though Microsoft kept Halo. It still made Halo 3: ODST (2009) and Halo: Reach (2010), its last game in the series.
In 2010 it signed a ten-year publishing deal with Activision that produced Destiny (2014) and Destiny 2 (2017); in 2019 it ended the deal and kept Destiny. Sony Interactive Entertainment completed its purchase in July 2022, and layoffs followed in 2023, 2024 and 2026. In August 2025 Justin Truman replaced Pete Parsons as chief executive. Based in Bellevue, Washington, Bungie released the extraction shooter Marathon in 2026, and in September it announced more content for Destiny 2 and new ways to play Marathon.
Milestones
1991
Alex Seropian founds Bungie in Chicago.
1994
Marathon.
1997
Myth: The Fallen Lords; Bungie West opens.
2000
Microsoft buys Bungie.
2001
Halo: Combat Evolved, an Xbox exclusive.
2007
Halo 3 and the split from Microsoft.
2014
Destiny, published by Activision.
2022
Sony Interactive Entertainment buys the studio.
2026
Marathon.
Its best-known games

Halo: Combat Evolved
2001 · XBOX · PC · Mac

Halo 3
2007 · PC · X360 · XONE

Halo 2
2004 · XBOX · PC · XONE

Halo: Reach
2010 · PC · X360 · XONE

Destiny 2
2017 · Stadia · Series X|S · PS4

Destiny
2014 · PS3 · PS4 · X360

Halo 3: ODST
2009 · PC · X360 · XONE

Halo 2: Anniversary
2014 · Series X|S · PC · XONE

Marathon
2026 · Series X|S · PC · PS5

Marathon
1994 · iOS · Mac

Marathon 2: Durandal
1995 · PC · iOS · Mac

Myth II: Soulblighter
1998 · Linux · PC · Mac
Every game it has developed (18)
2026
- Marathon Series X|S, PC, PS5
2017
- Destiny 2 Stadia, Series X|S, PS4, PC
2014
- Halo 2: Anniversary Series X|S, PC, XONE
- Destiny PS3, PS4, X360, XONE
2010
- Halo: Reach PC, X360, XONE
2009
- Halo 3: ODST PC, X360, XONE
2007
- Halo 3 PC, X360, XONE
2004
- Halo 2 XBOX, PC, XONE
2001
- Halo: Combat Evolved XBOX, PC, Mac, X360
1998
- Myth II: Soulblighter Linux, PC, Mac
1997
- Myth: The Fallen Lords PC, Mac
1996
- Marathon Infinity iOS, Mac
1995
- Marathon 2: Durandal PC, iOS, Mac, X360
1994
- Marathon iOS, Mac
1993
- Pathways into Darkness Mac
1992
- Minotaur: The Labyrinths of Crete Mac
1991
- Operation: Desert Storm Mac
1990
- Gnop! Mac
Games it has published without developing them (4)
- Abuse 1996
- Weekend Warrior 1996
- Marathon: Durandal 2007
- Crimson: Steam Pirates 2011