Bungie

Video game developer · United States · Active

Bungie

Founded in May 1991

18
games developed
4
games published
0
in development
826
employees

History of Bungie

Bungie started in Chicago in May 1991, when University of Chicago student Alex Seropian founded Bungie Software Products Corporation to publish Operation: Desert Storm. He had already released Gnop! for free, which the studio counts as its first game. In an artificial intelligence class he met programmer Jason Jones, and together they released Minotaur: The Labyrinths of Crete (1992); both are regarded as co-founders. They made games for the Macintosh and assembled the boxes by hand in Seropian's apartment.

Its first commercial success was Pathways into Darkness (1993), a first-person shooter. Marathon (1994) followed, then Marathon 2: Durandal (1995), which was also ported to Windows 95, and Marathon Infinity. Bungie then changed genre with the strategy game Myth: The Fallen Lords (1997), its first simultaneous Mac and Windows release. That year it opened Bungie West in San Jose, California, which made Oni (2001). In 1999 it unveiled Halo: Combat Evolved at Macworld Expo.

Microsoft announced it had bought Bungie on 19 June 2000, and Halo became a first-person shooter exclusive to Xbox, while the rights to Myth and Oni went to Take-Two Interactive. Halo (2001) became the console's flagship series, followed by Halo 2 (2004) and Halo 3 (2007). In October 2007 Bungie split from Microsoft and became independent again, though Microsoft kept Halo. It still made Halo 3: ODST (2009) and Halo: Reach (2010), its last game in the series.

In 2010 it signed a ten-year publishing deal with Activision that produced Destiny (2014) and Destiny 2 (2017); in 2019 it ended the deal and kept Destiny. Sony Interactive Entertainment completed its purchase in July 2022, and layoffs followed in 2023, 2024 and 2026. In August 2025 Justin Truman replaced Pete Parsons as chief executive. Based in Bellevue, Washington, Bungie released the extraction shooter Marathon in 2026, and in September it announced more content for Destiny 2 and new ways to play Marathon.

Milestones

  1. 1991

    Alex Seropian founds Bungie in Chicago.

  2. 1994

    Marathon.

  3. 1997

    Myth: The Fallen Lords; Bungie West opens.

  4. 2000

    Microsoft buys Bungie.

  5. 2001

    Halo: Combat Evolved, an Xbox exclusive.

  6. 2007

    Halo 3 and the split from Microsoft.

  7. 2014

    Destiny, published by Activision.

  8. 2022

    Sony Interactive Entertainment buys the studio.

  9. 2026

    Marathon.

Its best-known games

Every game it has developed (18)

2026

  • Marathon Series X|S, PC, PS5

2017

2014

  • Halo 2: Anniversary Series X|S, PC, XONE
  • Destiny PS3, PS4, X360, XONE

2010

2009

  • Halo 3: ODST PC, X360, XONE

2007

2004

  • Halo 2 XBOX, PC, XONE

2001

  • Halo: Combat Evolved XBOX, PC, Mac, X360

1998

  • Myth II: Soulblighter Linux, PC, Mac

1997

  • Myth: The Fallen Lords PC, Mac

1996

  • Marathon Infinity iOS, Mac

1995

  • Marathon 2: Durandal PC, iOS, Mac, X360

1994

  • Marathon iOS, Mac

1993

  • Pathways into Darkness Mac

1992

  • Minotaur: The Labyrinths of Crete Mac

1991

  • Operation: Desert Storm Mac

1990

  • Gnop! Mac

Games it has published without developing them (4)

  • Abuse 1996
  • Weekend Warrior 1996
  • Marathon: Durandal 2007
  • Crimson: Steam Pirates 2011