
Video game developer · United Kingdom · Active
Criterion Games
Founded in January 1996
- 23
- games developed
- 0
- games published
- 0
- in development
- 90
- employees
History of Criterion Games
Criterion Games grew out of Criterion Software, the company David Lau-Kee set up in the UK in December 1993 as a subsidiary of Canon, with Adam Billyard as chief technology officer and co-founder. Its product was RenderWare, a 3D graphics library that 800 companies had adopted by October 1996. Because rival Argonaut was making full games to show off its own technology, Criterion Software formed a dedicated game development division in Guildford in January 1996: Criterion Studios.
The third version of RenderWare (2000) was the first to work as a complete game engine, and the first game built on it was Burnout (2000), made by the studio itself. Acclaim published Burnout and Burnout 2: Point of Impact (2002), while Criterion kept the brand and the technology. Electronic Arts published Burnout 3: Takedown (2004) and that same year bought the whole group from Canon Europe, closing the deal on 19 October 2004. The shooter Black followed two years later (2006).
Under EA the studio moved on to Need for Speed with Hot Pursuit (2010), built on a new engine called Chameleon, and Most Wanted (2012); at E3 2012 it announced it had taken sole charge of the series. In 2013 most of the team moved to Ghost Games UK, and in January 2014 Alex Ward and Fiona Sperry left to found Three Fields Entertainment. Criterion then focused on supporting other EA studios: a virtual reality mission for Star Wars Battlefront, the battle royale mode of Battlefield V and the vehicle gameplay of Battlefield 2042 (2021).
In May 2022 EA merged Codemasters Cheshire into Criterion to finish Need for Speed Unbound (2022), built on the Frostbite engine. In September 2023 the studio moved into EA Entertainment to support the Battlefield series, and in August 2025 it was renamed Criterion – A Battlefield Studio. It is still based in Guildford and owned by Electronic Arts.
Milestones
1993
David Lau-Kee founds Criterion Software as a Canon subsidiary.
1996
The game division, Criterion Studios, is formed.
2000
Burnout, the first game built on RenderWare 3.
2004
Burnout 3: Takedown; Electronic Arts buys the group.
2006
Black.
2010
Need for Speed: Hot Pursuit.
2014
Alex Ward and Fiona Sperry leave and found Three Fields Entertainment.
2022
Need for Speed Unbound.
2025
Renamed Criterion – A Battlefield Studio.
Its best-known games

Burnout Paradise
2008 · PS3 · PC · X360

Need for Speed: Most Wanted
2012 · PS3 · PC · X360

Need for Speed: Hot Pursuit
2010 · PS3 · PC · X360

Need for Speed: Rivals
2013 · PS3 · PS4 · PC

Burnout 3: Takedown
2004 · XBOX · PS2

Burnout Revenge
2005 · XBOX · X360 · PS2

Black
2006 · XBOX · PS2

Need for Speed: Unbound
2022 · Series X|S · PC · PS5

Need for Speed: Hot Pursuit - Remastered
2020 · Series X|S · PS4 · PC

Burnout Paradise Remastered
2018 · PS4 · PC · XONE

Burnout 2: Point of Impact
2002 · XBOX · NGC · PS2

Burnout
2001 · XBOX · NGC · PS2
Every game it has developed (23)
2022
- Need for Speed: Unbound Series X|S, PC, PS5
2020
- Need for Speed: Hot Pursuit - Remastered Series X|S, PS4, PC, PS5
2018
- Burnout Paradise Remastered PS4, PC, XONE, Switch
2013
- Need for Speed: Rivals PS3, PS4, PC, X360
- Need for Speed Most Wanted U WiiU
2012
- Need for Speed: Most Wanted Vita
- Need for Speed: Most Wanted PS3, PC, X360
2011
- Burnout Crash! PS3, iOS, X360
2010
- Need for Speed: Hot Pursuit PS3, PC, X360
2008
- Burnout Paradise PS3, PC, X360
2006
- Black XBOX, PS2
2005
- Burnout Legends PSP
- Burnout Revenge XBOX, X360, PS2
2004
- Burnout 3: Takedown XBOX, PS2
2002
- Burnout 2: Point of Impact XBOX, NGC, PS2
2001
- AirBlade PS2
- Burnout XBOX, NGC, PS2
2000
- Deep Fighter PC, DC
1999
- TrickStyle Linux, PC, Mac, DC
1998
- Suzuki Alstare Extreme Racing GBC, PC, DC
- RedLine Racer PC, DC
1997
- Sub Culture PC
1996
- Scorched Planet PC, DOS