Pandemic Studios

Video game developer · United States · Closed in 2009

Pandemic Studios

Founded in 1998

17
games developed
0
games published
0
in development

History of Pandemic Studios

Pandemic Studios was an American developer based in Los Angeles. It was set up in 1998 by two Activision alumni, Josh Resnick as president and Andrew Goldman as chief executive, who brought along most of the team behind Battlezone and Dark Reign: The Future of War. Activision took an equity stake in the new studio. Out of roughly six possible names, Seismic among them, the founders settled on Pandemic. Its first two games were sequels for Activision: Battlezone II (1999) and Dark Reign 2 (2000).

In 2000 it opened a second studio in Fortitude Valley, Brisbane, Australia, which started with Army Men: RTS (2002), a console real-time strategy game on the Dark Reign 2 engine, and went on to make Destroy All Humans! (2005). In 2003 the Los Angeles team moved from Santa Monica to a high-rise in Westwood. Its in-house engine, Zero, first used for Battlezone II, powered Star Wars: The Clone Wars (2002) and the Star Wars: Battlefront series, which began in 2004, the same year as Full Spectrum Warrior.

In November 2005 Pandemic joined forces with Canada's BioWare, backed by the private equity fund Elevation Partners; both kept their own brands under VG Holding Corp. That period produced Mercenaries: Playground of Destruction (2005), which added Havok physics to the Zero engine, and Destroy All Humans! 2 (2006). On 11 October 2007 Electronic Arts announced it would buy VG Holding, effective from January 2008. Under EA came Mercenaries 2: World in Flames (2008), built on a new engine, and The Lord of the Rings: Conquest (2009).

EA shut the Brisbane office in February 2009 and, as part of job cuts across several studios, confirmed on 17 November that year that Pandemic was closing, with 228 layoffs. Its last game was The Saboteur (2009), set in the French Resistance during the Second World War. EA Los Angeles kept 35 staff to support it and to work on Mercs Inc, a follow-up to Mercenaries. A Batman: The Dark Knight game and Mercenaries 3 were among the cancelled projects. Former staff went on to 343 Industries, Infinity Ward, Treyarch and Respawn Entertainment.

Milestones

  1. 1998

    Josh Resnick and Andrew Goldman found Pandemic Studios after leaving Activision.

  2. 1999

    Battlezone II, its first game.

  3. 2000

    A second studio opens in Brisbane, Australia.

  4. 2004

    Star Wars: Battlefront and Full Spectrum Warrior.

  5. 2005

    Partnership with BioWare backed by Elevation Partners; Mercenaries and Destroy All Humans! are released.

  6. 2007

    Electronic Arts announces it will buy VG Holding, its parent company.

  7. 2008

    Mercenaries 2: World in Flames.

  8. 2009

    The Saboteur; EA closes Brisbane in February and Pandemic in November.

Its best-known games

Every game it has developed (17)

2024

  • Star Wars: The Clone Wars PS4, PS5

2009

  • The Saboteur PS3, PC, X360
  • The Lord of the Rings: Conquest PS3, PC, X360, NDS

2008

  • Mercenaries 2: World in Flames PS3, PC, X360, PS2

2006

  • Destroy All Humans! 2 XBOX, PS4, PS2
  • Full Spectrum Warrior: Ten Hammers XBOX, PC, PS2

2004

  • Star Wars: Battlefront XBOX, PC, Mac, PS2
  • Full Spectrum Warrior XBOX, PS3, PC, PS2

2002

  • Star Wars: The Clone Wars XBOX, NGC, PS2
  • Army Men: RTS NGC, PC, PS2
  • Triple Play 2002 XBOX, PS2

2000

  • Dark Reign 2 PC
  • Battlezone 2: Combat Commander PC

1999

  • Army Men: Toys in Space PC