Raven Software

Video game developer · United States · Active

Raven Software

Founded in 1990

32
games developed
0
games published
0
in development
239
employees

History of Raven Software

Raven Software was incorporated on 23 May 1990 in Madison, Wisconsin. Brothers Brian and Steve Raffel founded it to turn a pen-and-paper role-playing game inspired by Dungeons & Dragons into an Amiga video game. The result was Black Crypt (1992), which did not sell well but impressed critics and caught the attention of John Romero, co-founder of id Software.

Using an engine based on Wolfenstein 3D's, it made ShadowCaster (1993), whose success led to a deal with id Software and Strategic Simulations to publish its next games: Heretic (1994), Hexen: Beyond Heretic (1995) and Hexen II (1997), dark fantasy shooters. In August 1997 Activision announced it would acquire the studio. Heretic II (1998), Soldier of Fortune (2000) and Star Trek: Voyager – Elite Force followed, then, with LucasArts, Star Wars Jedi Knight II: Jedi Outcast (2002) and Jedi Academy (2003).

With Marvel it made X-Men Legends (2004), its sequel (2005), Marvel: Ultimate Alliance (2006) and X-Men Origins: Wolverine (2009). For id it developed Quake 4 (2005) and Wolfenstein (2009). Its own property, Singularity, came out in 2010 to positive reviews, but after several rounds of layoffs the studio moved in 2011 to supporting the Call of Duty series. In 2014 it opened a studio in Shanghai to work with Tencent on Call of Duty Online; it is no longer active.

Since then it has been one of the Call of Duty studios: it worked on Ghosts, remade Call of Duty 4 as Modern Warfare Remastered, worked on Warzone (2020) and co-developed Black Ops Cold War (2020), Black Ops 6 (2024) and Black Ops 7 (2025) with Treyarch. In 2022 its quality assurance team voted to unionise. With the acquisition of Activision Blizzard it became part of Microsoft. Brian Raffel retired in April 2026. The studio is based in Middleton, Wisconsin.

Milestones

  1. 1990

    Brian and Steve Raffel found Raven Software.

  2. 1992

    Black Crypt, its first game.

  3. 1994

    Heretic.

  4. 1997

    Activision buys the studio.

  5. 2000

    Soldier of Fortune.

  6. 2002

    Star Wars Jedi Knight II: Jedi Outcast.

  7. 2006

    Marvel: Ultimate Alliance.

  8. 2011

    Starts working on the Call of Duty series.

  9. 2020

    Call of Duty: Warzone and Black Ops Cold War.

Its best-known games

Every game it has developed (32)

2025

  • Call of Duty: Black Ops 7 Series X|S, PS4, PC, PS5

2024

  • Call of Duty: Black Ops 6 Series X|S, PS4, PC, PS5

2022

  • Call of Duty: Warzone Series X|S, PS4, PC, PS5

2013

2010

  • Singularity PS3, Linux, PC, X360

2009

  • Wolfenstein PS3, PC, X360
  • X-Men Origins: Wolverine Uncaged Edition PS3, PC, X360

2006

  • Marvel: Ultimate Alliance PS3, PS4, Wii, PC
  • Marvel: Ultimate Alliance XBOX, PSP, PS2

2005

  • X-Men Legends II: Rise of Apocalypse PSP
  • Quake 4 Linux, PC, Mac, X360
  • X-Men Legends II: Rise of Apocalypse XBOX, NGC, PC, PS2

2004

  • X-Men Legends XBOX, NGC, PS2

2003

  • Star Wars: Jedi Knight - Jedi Academy XBOX, PS4, PC, Mac

2002

2000

  • Star Trek: Voyager - Elite Force PC, Mac, PS2
  • Soldier of Fortune Linux, PC, DC, PS2

1998

  • Heretic II Linux, PC, Mac, Amiga

1997

  • Take No Prisoners PC
  • MageSlayer PC
  • Hexen II PC, Mac
  • Hexen: Beyond Heretic N64, PC, Mac, DOS

1996

  • Necrodome PC
  • Heretic: Shadow of the Serpent Riders PC, DOS

1995

  • Hexen: Beyond Heretic PC, Mac, DOS

1994

  • CyClones PC, DOS
  • Heretic PC, Mac, DOS

1993

  • ShadowCaster DOS

1992

  • Black Crypt Genesis/MegaDrive, Amiga