
Video game developer · Finland · Active
Remedy Entertainment
Founded in August 18, 1995
- 12
- games developed
- 1
- games published
- 0
- in development
- 149
- employees
History of Remedy Entertainment
Remedy Entertainment grew out of the demoscene in Espoo, Finland, when members of the Future Crew group decided they needed a proper company to make games. Its founders were Samuli Syvähuoko, Markus Mäki, Sami Nopanen, John Kavaleff and Sami Vanhatalo, and the company was officially established on 18 August 1995. Its first game, Death Rally (1996), was made in the basement of Syvähuoko's parents' house and published by Apogee Software. To write its dialogue they brought in Sam Lake, who would later become the studio's creative director.
In 1997 the team made Final Reality, a benchmarking tool that was spun off into a new company, Futuremark. With Apogee's backing it then made Max Payne (2001), an action game built around slow-motion bullet time inspired by Hong Kong cinema and film noir, written by Lake and running on an in-house engine. It was a hit with both critics and players. Take-Two Interactive bought the rights to the series, which Rockstar Games still holds, and Remedy made Max Payne 2: The Fall of Max Payne (2003), which was acclaimed but sold poorly.
After seven years on Max Payne it wanted something new: Alan Wake (2010), published by Microsoft Game Studios for Xbox 360 after a very long production, followed in 2012 by a PC version and the standalone Alan Wake's American Nightmare. With Microsoft it also made Quantum Break (2016), a hybrid of game and live-action series that debuted its Northlight engine. In 2017 Remedy went public to fund several projects at once, and with 505 Games it released Control (2019), its first game on a Sony console since Max Payne 2.
With Epic Games as publisher came Alan Wake Remastered (2021) and Alan Wake 2 (2023), part of a universe shared with Control. In 2022 it opened a second studio in Stockholm and, with funding from Rockstar, began remaking the first two Max Payne games. In 2024 it bought all rights to Control from 505 Games. FBC: Firebreak (2025), a multiplayer game set in the world of Control, fell short of sales expectations, and in September 2026 Remedy released Control Resonant. It is still based in Espoo.
Milestones
1995
Future Crew members found Remedy in Espoo.
1996
Death Rally, its first game.
2001
Max Payne.
2010
Alan Wake for Xbox 360.
2016
Quantum Break, the first game on the Northlight engine.
2017
Goes public.
2019
Control.
2023
Alan Wake 2.
2026
Control Resonant.
Its best-known games

Max Payne
2001 · XBOX · PS3 · PS4

Max Payne 2: The Fall of Max Payne
2003 · XBOX · PS3 · PC

Alan Wake
2010 · PC · X360

Control
2019 · Stadia · Series X|S · PS4

Quantum Break
2016 · PC · XONE

Alan Wake II
2023 · Series X|S · PC · PS5

Alan Wake's American Nightmare
2012 · PC · X360

Alan Wake Remastered
2021 · Series X|S · PS4 · PC

Death Rally
1996 · PC · Mac · DOS

Control Resonant
2026 · Series X|S · PC · PS5

FBC: Firebreak
2025 · Series X|S · PC · PS5

Agents of Storm
2014 · iOS
Every game it has developed (12)
2026
- Control Resonant Series X|S, PC, PS5, Mac
2025
- FBC: Firebreak Series X|S, PC, PS5
2023
- Alan Wake II Series X|S, PC, PS5
2021
- Alan Wake Remastered Series X|S, PS4, PC, PS5
2019
- Control Stadia, Series X|S, PS4, PC
2016
- Quantum Break PC, XONE
2014
- Agents of Storm iOS
2012
- Alan Wake's American Nightmare PC, X360
2010
- Alan Wake PC, X360
2003
- Max Payne 2: The Fall of Max Payne XBOX, PS3, PC, X360
2001
- Max Payne XBOX, PS3, PS4, Android
1996
- Death Rally PC, Mac, DOS
Games it has published without developing them (1)
- Death Rally 2011