PAL vs NTSC: 50 and 60 Hz, region locking and what to collect

PAL and NTSC are the names of analogue TV systems that hardly anyone uses to watch television any more, but in video games they still decide which copy works on which console and how it looks. This guide explains the technical difference, which consoles are region-locked and what to bear in mind before buying a copy from another region.

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The technical difference, in a nutshell

  • PAL (Europe, Australia and parts of Asia and Africa): 625 lines, 50 frames per second.
  • NTSC (North America and Japan, among others): 525 lines, around 60 frames per second.

Collectors also distinguish between NTSC-U (United States and Canada) and NTSC-J (Japan), because although they share a TV system, their games are not always interchangeable.

The refresh rate is what you notice most when playing. A game designed for 60 Hz that is simply converted to 50 Hz gets 17% fewer frames per second.

Why so many PAL games ran slower

On 8- and 16-bit consoles, the logic of many games was tied to the screen refresh: every frame, the game moved forward one step. If the screen refreshes 50 times a second instead of 60, the whole game runs slower, often including the music. That is what happens with the first Sonic the Hedgehog on a European Mega Drive.

On top of that there were the black borders: the PAL picture has more lines, and if the game was not adapted, there was spare space at the top and bottom. Hence the “squashed” image many of us remember from European games of the period.

Not every game suffered equally. Some were carefully adjusted to 50 Hz and others were not. From Dreamcast, PlayStation 2 and GameCube onwards, many European games let you choose 60 Hz at start-up (the so-called PAL60 mode), provided the TV supported it.

Region locking, console by console

Whether a game works on a console from another region depends on the manufacturer and the generation. This summary refers to original games on unmodified consoles:

ConsoleRegion-locked?Details
NESYesLockout chip in both console and cartridge. Japanese Famicom cartridges have a different format and do not fit.
Super NintendoYesNorth American cartridges are a different shape; Japanese ones fit a European console, but the lockout chip will not let them boot without an adaptor.
Nintendo 64YesCartridge shape and lockout chip vary by region.
GameCube and WiiYesSoftware lock; you need to mod the console or use a boot disc.
Game Boy, Game Boy Color, Game Boy Advance and DSNoGames work on any console. Exception: DSi-exclusive games.
3DSYesGames and console must be from the same region.
SwitchNoNo region locking for games.
Mega DriveIt dependsMany cartridges work if they fit, but some check the region in software, and Japanese ones are a different shape that will not fit some Western models without an adaptor.
PlayStation and PlayStation 2YesGames are region-locked.
PlayStation 3Hardly everThe vast majority of PS3 games are region-free; the PS1 and PS2 games it runs do respect the lock.
PlayStation 4 and 5NoNo region locking for disc-based games.
Xbox and Xbox 360Depends on the gameIt was up to each publisher.

Adaptors and mods exist and they work, but bear in mind that they alter the console. If you are collecting rather than playing, compatibility matters less than the edition.

TVs and cables: what to bear in mind

A modern TV handles 50 and 60 Hz signals without any trouble. Old CRT sets are another story: some European models could not display an NTSC picture properly, which came out in black and white or rolling.

If you play NTSC games on a modded console, the cable matters: over SCART in RGB the picture is usually far better than over RF or composite video, and it avoids some of the colour problems.

Which region is worth collecting?

There is no single answer; it depends on why you collect.

  • If you collect for nostalgia, and grew up in Spain, Spanish PAL: it is was actually in the shops there, with its Spanish manuals. The what Spanish PAL means guide explains how to recognise it.
  • If you collect to play 16-bit games, the NTSC versions run at the intended speed, although you need a console from that region or a modded one.
  • If you are after games that never came out in Europe, importing is the only legitimate route. Be careful: a game that never had a PAL release but is listed as PAL is a repro. Classic Super Nintendo examples with no European release: EarthBound, Chrono Trigger, Super Mario RPG or Final Fantasy VI (III in the United States).

What matters is knowing what you have. Record the region of every copy: two copies of the same game from different regions are two different pieces in the collection, with different values.

Frequently asked questions

Can I play an NTSC game on a PAL console?
It depends on the console. On Game Boy, Game Boy Color, Game Boy Advance, DS, Switch, PlayStation 4 and PlayStation 5, yes. NES, Super Nintendo, Nintendo 64, GameCube, Wii, 3DS, PlayStation and PlayStation 2 are region-locked and you need an adaptor or a modded console.
Why do old PAL games run slower?
Because many 8- and 16-bit games moved forward one step per screen refresh. With 50 refreshes a second instead of 60, the game runs roughly 17% slower if it was not adapted.
What is PAL60?
A mode that lets many European Dreamcast, PlayStation 2 or GameCube games run at 60 Hz while keeping PAL colour encoding. The TV has to support it.
What is the difference between NTSC-U and NTSC-J?
Both are NTSC, but NTSC-U covers the United States and Canada and NTSC-J covers Japan. Their games are not always interchangeable: on Super Nintendo, for example, the cartridges are different shapes.

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