
Super Bust-A-Move
- Publisher:
- Acclaim Entertainment, Taito
- Year:
- 2000
We don't have store prices for this game yet
What it's worth
Market value
€6.84
Source: PriceCharting, second-hand market price in US dollars converted to euros at the ECB rate. It is their reference price: complete in box with manual (CIB) or, when that is missing, loose. Data from October 12, 2026.
Where it's cheapest
Today's price for the new game in Spanish stores, lowest first.
Right now we can't find it new in the stores we check. Add it to your wishlist and we'll let you know when it appears or drops.
Is it a good time to buy?
We only have a few days of prices so far
Price history by store
There isn't enough history to draw the chart yet. We record every store's price every day.
About the game
Description
Super Bust-A-Move introduces some new elements to the series (and removes some others): Large bubbles are found in certain levels. Shooting a bubble of the same color at them makes every bubble in the level change into that color. In some levels, the pointer and the bubbles that are shot are of a very small size, enabling the player to shoot bubbles between small gaps. These bubbles grow into normal size after being clustered. Occasionally, a conveyor belt will surround the level. This makes bouncing off the ceiling and the walls significantly tricky, since the bubbles' trajectory will change upon bouncing. Levels do not always have the usual rectangular shape. Some of them are jagged or have walls inside them, which forces the player to change strategy. Small blocks appear in some levels. They change the bubbles' trajectories, much like walls, but they move down with the level and fall off when they touch the line. The pulley system introduced in Puzzle Bobble 4 is nowhere to be seen. Chain Reaction is only present in 2P battles, but it is completely optional.
Original IGDB description.
- Genre
- Puzzle
- Release
- September 28, 2000
- Developer
- Taito
- Publisher
- Acclaim Entertainment, Taito
- Game modes
- Single player, Multiplayer
- Length (HowLongToBeat)
- Main story: 1 h
Game data: IGDB.
Grading
Grading a game means sending it to an independent company that certifies it is genuine, scores its condition and seals it in a case. It is mostly done with sealed or near-mint copies, and it changes their value a lot.
How grading works and when it's worth it