
About the game
Description
You wake up on a spaceship, dazed and confused from the effects of cryosleep, and begin to search for the rest of the crew. Where could they have gone? All too suddenly, you discover that most of them are dead, and those still alive are… changed. With Syndrome, Camel 101 takes first person survival horror back to its roots. In the dark confines of the ship, you look for ways to defend yourself. There are a few weapons scattered about, but nowhere near enough ammunition to deal with all the transformed monstrosities. To survive and uncover the events that took place while you were asleep, you can’t always face your enemies head on; sometimes hiding and breathing as noiselessly as possible is your best course of action. Careful resource management is a key part of Syndrome, but so is learning your enemies’ behavior. What will attract their attention? What will give you a few precious seconds to pass by undetected? Take note―each misstep could be deadly.
Original IGDB description.
- Genre
- Shooter, Puzzle, Adventure
- Release
- October 6, 2016
- Developer
- Camel 101
- Publisher
- Bigmoon Entertainment
- Game modes
- Single player
- Length (HowLongToBeat)
- Main story: 9.5 h · Main + extras: 13.5 h · Completionist: 16 h
Screenshots
Critic and user scores
- 45/100 on IGDB · 12 ratings
- 56/100 on Metacritic
Scores published by IGDB and Metacritic (via RAWG). They are not Games Library ratings.
Game data: IGDB.
What it's worth
Market value
€29.80
Value according to PriceCharting: pre-owned market price in US dollars, converted to euros at the ECB rate. Loose is the game only; complete includes box and manual (CIB); sealed is new and unopened. Data from October 12, 2026.
We don't have store prices for this game yet. Add it to your wishlist and we'll look for it in the Spanish stores we track; its price will show up here.
Grading
Grading a game means sending it to an independent company that certifies it is genuine, scores its condition and seals it in a case. It is mostly done with sealed or near-mint copies, and it changes their value a lot.
How grading works and when it's worth it


