
Sega console · Generation 6
Sega Dreamcast
Dreamcast: Sega's final console (1998), with a built-in modem, GD-ROM and the VMU. History, specs, models, special editions and timeline.
History of the Sega Dreamcast
After the Saturn's failure and years of losses, Sega wanted a cheap console that was easy to program. In 1997 an IBM team in the US and an internal team led by Hideki Sato worked in parallel. The Japanese design won, with a Hitachi SH-4 processor and NEC's PowerVR2 graphics, and 3dfx sued Sega over it. Sega used PC-like parts, the GD-ROM disc format developed with Yamaha and a version of Windows CE. In most regions it would ship with a built-in modem.
Sega unveiled it in Tokyo on May 21, 1998. The name, a blend of dream and broadcast, came from a contest with over 5,000 entries, and Ryuichi Sakamoto composed the startup sound. It launched in Japan on November 27, 1998, at ¥29,000, with limited stock due to a PowerVR chip shortage, and sold out that day. Later sales were weak. It reached the US on September 9, 1999, at $199, and Europe on October 14.
Its library passed 600 games. Highlights include Sonic Adventure, Soulcalibur, NFL 2K, Shenmue, Crazy Taxi, Jet Set Radio, Rez and Phantasy Star Online, the first online console RPG. The NAOMI arcade board shared its technology, which allowed near-identical arcade conversions. Electronic Arts, however, refused to publish on it. SegaNet opened in the US on September 7, 2000, and Europe had Dreamarena.
The PlayStation 2 announcement slowed sales. Price cuts deepened Sega's losses. On January 31, 2001, the company announced the console would end after March 31 and that it would become a publisher for other platforms. It kept repairing consoles until September 28, 2007. Today the Dreamcast is seen as ahead of its time for online play and downloadable content, and it keeps an active homebrew community.
Milestones
1997
Development begins with two teams, one at IBM and one internal team under Hideki Sato.
1998
Unveiled in Tokyo on May 21; launches in Japan on November 27.
1999
Reaches North America on September 9, Europe on October 14 and Australia on November 30.
2000
SegaNet opens in the US on September 7.
2001
Sega announces the end of the console on January 31; production stops on March 31.
2002
The last official US releases arrive in mid-year.
2007
Sega stops repairing consoles on September 28.
Models and revisions
The hardware variants of the Sega Dreamcast and their model numbers.
Dreamcast japonesa con módem de 56k · 1999
Japanese Dreamcasts sold after September 9, 1999, moved from a 33.6 kbit/s modem to a 56 kbit/s one, like US units.
Dreamcast PAL · 1999
The European and Oceanian version: a blue logo instead of orange and a 33.6 kbit/s modem.
Dreamcast R7
A refurbished black-cased Dreamcast originally used as a network console in Japanese pachinko parlours.
Divers 2000 CX-1
A Japanese model shaped like Sonic's head, with a built-in television, microphone, Dreameye camera and teleconferencing software.
Special editions
Limited editions, colours and commemorative bundles.
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Hello Kitty · Japón
Limited to 2,000 units and aimed at female players in Japan.
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Seaman · Japón
Special edition with a case themed on the game.
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Resident Evil – Code: Veronica · Japón
Special edition with a case themed on the game.
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Sakura Taisen · Japón
A custom case featuring the game.
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Sonic Adventure · Japón
A custom case featuring the game.
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Colores de Dreamcast Direct · Japón
Colour variants sold through the Dreamcast Direct service.
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Toyota · Japón
Special units offered at 160 Toyota dealerships.
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Sega Sports · Norteamérica
A limited black Dreamcast with the Sega Sports logo, two matching black controllers and two games.