
Sega console · Generation 5
Sega Saturn
Sega Saturn: Sega's 32-bit console (1994), built around two SH-2 CPUs. History, specs, Japanese and Western models, and a full timeline.
History of the Sega Saturn
Hideki Sato led development, which began more than two years before the console was announced at the Tokyo Toy Show in June 1994. In 1993, Sega and Hitachi jointly created the SH-2 processor, and the console was designed around two of them. In early 1994, after learning about the PlayStation's capabilities, Sega added a second video processor. Sega of America disliked the architecture and proposed a Silicon Graphics chip, but Sega of Japan turned it down.
It launched in Japan on November 22, 1994, at ¥44,800. Thanks to Virtua Fighter, the first shipment sold out on day one. In the US, Sega brought the launch forward by surprise to May 11, 1995, during the first E3, at $399. Only four retail chains got stock, angering other stores. Sony then announced the PlayStation at $299. Europe followed on July 8, 1995, at £399.99.
Its library leaned on Sega's arcade conversions, such as Virtua Fighter 2, Sega Rally Championship and Virtua Cop, and on exclusives like Nights into Dreams, Panzer Dragoon Saga, Guardian Heroes and Dragon Force. Many games, such as the Sakura Wars series, never left Japan. Sonic X-treme, meant to be the first 3D Sonic, was cancelled in 1997. The twin CPUs and the way it drew polygons made life hard for developers.
The Nintendo 64 cut deeply into its sales from 1996, and in 1997 Final Fantasy VII put the PlayStation ahead in Japan. At E3 1997, Bernie Stolar said the Saturn was not Sega's future. It was discontinued in North America in March 1998, in Europe that year, and lasted in Japan until 2000. It is considered a commercial failure, although it did far better in Japan than in the West. Today its library of 2D fighting games and shooters is highly regarded.
Milestones
1993
Sega and Hitachi create the SH-2 processor at the heart of the console.
1994
Announced at the Tokyo Toy Show in June; launches in Japan on November 22.
1995
Surprise US launch on May 11 and European launch on July 8; the price drops to $299 in October.
1996
Nights into Dreams is released and the Three Free holiday pack arrives in North America.
1997
Sonic X-treme is cancelled and Stolar says at E3 that the Saturn is not Sega's future.
1998
Discontinued in North America in March; the Dreamcast launches in Japan on November 27.
2000
The console ends its run in Japan.
Models and revisions
The hardware variants of the Sega Saturn and their model numbers.
Sega Saturn (Japón, primera generación) · 1994
The first Japanese model, with a dark grey case.
Models: HST-3200, HST-3210
Sega Saturn (Japón, segunda generación)
A cheaper Japanese model in light grey (officially white) with coloured buttons, at ¥20,000, aimed at women and younger children.
Models: HST-3220
Saturn Skeleton · 1998
A Japanese model with a transparent case, sold only in 1998.
Models: HST-0020
Sega Saturn (Norteamérica) · 1995
The US model with a black case.
Models: MK-80000
Sega Saturn (Europa) · 1995
The European model, black like the US one but with slight changes.
Models: MK-80200
Hi-Saturn (Hitachi) · 1995
Hitachi's version for Japan, smaller and fitted with an MPEG extension for Video CD playback.
V-Saturn (Victor / JVC)
A variant made by Victor (JVC), with the same design as the second-generation Japanese model.
Samsung Saturn
The South Korean version, sold under the Samsung brand through Sega's partnership with the company.
Sega Pluto (prototipo) · 1995
A variant with a built-in NetLink modem, announced in 1995 and never released.
Special editions
Limited editions, colours and commemorative bundles.
- 1996
Pack Three Free · Norteamérica
A holiday bundle with Daytona USA, Virtua Fighter 2 and Virtua Cop that boosted sales sharply.