Nintendo 64

Nintendo console · Generation 5

Nintendo 64

Nintendo 64 (1996): 3D cartridge console designed with Silicon Graphics, whose controller was the first with a standard analog stick.

History of the Nintendo 64

After its plans for a Super Nintendo CD drive with Philips and Sony fell through, Nintendo needed a new console to face the Saturn and PlayStation. In 1993 it teamed up with Silicon Graphics, which adapted its supercomputer technology, and on August 23 that year the two announced "Project Reality". The core chipset paired a MIPS CPU with the Reality Coprocessor, which handled graphics and sound. In 1994 it was presented as the Ultra 64, and the final name, Nintendo 64, was suggested by Shigesato Itoi.

The console was shown in playable form at Shoshinkai in November 1995 and, after two delays, launched in Japan on June 23, 1996. It reached North America in September at US$199.99, with only Super Mario 64 and Pilotwings 64, and Europe on March 1, 1997. Critics praised its 3D graphics and controller, the first with a standard analog stick, and Time named it 1996's "Machine of the Year". The most common complaint was the lack of games.

Nintendo chose cartridges over CDs for faster loading and to curb piracy, but their cost and capacity drove away many studios, which put PlayStation first. The library stopped at 388 games and relied on Nintendo and Rare, with titles such as Super Mario 64, GoldenEye 007 and The Legend of Zelda: Ocarina of Time. Japan got the 64DD, a magnetic disk drive with internet access that failed and never reached other markets.

It was a hit in North America but underperformed in Japan and Europe; it outsold the Saturn and finished far behind the PlayStation. The GameCube replaced it in September 2001 and Nintendo discontinued it in 2002. In November 2003 China got the iQue Player, a version built into the controller. It was the last major cartridge-based home console until the Switch, and many of its games have returned via Virtual Console and Nintendo Classics.

Milestones

  1. 1993

    August 23: Nintendo and Silicon Graphics announce "Project Reality".

  2. 1994

    June 23: the console is named Ultra 64 at CES.

  3. 1995

    November 24: first playable showing, now as the Nintendo 64, at Shoshinkai.

  4. 1996

    June 23: launch in Japan.

  5. 1996

    September 29: North American launch with Super Mario 64 and Pilotwings 64.

  6. 1997

    March 1: arrives in Europe and Australia.

  7. 2001

    September 14: its successor, the GameCube, is released.

  8. 2002

    Nintendo discontinues the console.

  9. 2003

    November: the Nintendo 64-based iQue Player launches in China.

Models and revisions

The hardware variants of the Nintendo 64 and their model numbers.

  • Aleck 64 · 1998

    Arcade board based on the Nintendo 64, designed by SETA with Nintendo and sold only in Japan from 1998 to 2003.

  • iQue Player · 2003

    Nintendo 64 built into a controller, sold only in mainland China from 2003, with games loaded by download.

    Model history

Special editions

Limited editions, colours and commemorative bundles.

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    Pack con mando Atomic Purple

    In the US, Canada and Australia, later releases included a bonus second controller in Atomic Purple.

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    Nintendo 64 translúcidas de colores

    Consoles identical to the original with translucent shells in various colours.

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    Nintendo 64 Pikachu Edition

    Yellow and blue console, with a rare orange variant, featuring Pikachu in relief and slightly redesigned buttons.

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    Mario Pack

    Special edition with a clear turquoise Nintendo 64.

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    Nintendo 64 Gold

    Gold console released to mark The Legend of Zelda: Ocarina of Time.

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    Pack Donkey Kong 64

    Green console and controller, sold with Donkey Kong 64 and the Expansion Pak.